For more than 25 years, Chris has been at the forefront of 3D vehicle production for the computer games industry. As a 3D artist and team manager, Chris has supplied 3D vehicle assets for more than 30 published titles with renowned publishers and studios, including Electronic Arts, Microsoft, Sega, Ubisoft, Activision, Codemasters, Bizarre Creations, iRacing, Asobo Studio, and many others. Motorhead Studios builds on Chris's legacy, promising unparalleled quality and customer service in every project it delivers.
Expertise | Imagination | Integrity
We create game-ready and VFX-ready 3D models of all types of vehicles, including licensed brands, generic look-alikes, and fantasy vehicles.
We design realistic to fantastical vehicles and everything in-between... whether it drives on land, flies in the sky, floats on water, or rockets into deep space.
We create multiple forms of visual content, including still renders, animated videos, and emotive artworks.
We design interactive games, apps, and XR experiences for car enthusiasts, product marketing, and sports-fan engagement.